Sunday, February 28, 2016

Creative Competitions

Reality TV seems to be a staple in pop culture. Whether it's watching the Kardashians (did I spell that right? no? yes? yeah I don't care) or American Pickers or some random singing show, reality TV has something for everyone (just have to look for it). For me, my favorites are competition shows (yeah I have other favorites but this isn't about them). Trade competitions are the best competitions in my mind. I can relate to people and their craft, be it bladesmithing, interior design, creature design, food. I can relate to the heart and pride people put into their craft and trade (pretty sure most people can relate), but what I love about these competitions that highlight the skill and difficulties of a trade is that the contestants are given an overall concept and parameters to work with. So while they [the contestants] are working on their designs, I'm also thinking about what they could do or what I would do. I get to pick up on some of the lingo of their trade, like quenching and various cooking terms that I still can't remember. I get to see if any of my ideas would actually work on the off chance that some one on the show goes down the same line of thought. It's fun and I get to see people working their craft and produce something amazing. Here are some of my favorite trade competitions.

Face Off


You've seen movies where the actors are creatures or unworldly beings, or at least have seen the pictures. But have you ever considered how that movie magic happens. Yes there is CGI but there are still make up artists and creature designers who work their butts off to make things happen. Face off is the search for the next great special effects make up artist. Each week contestants are given a topic and parameters to create a creature to wow the judges and the guest judge for that week (once Josh Hutcherson from Hunger Games came on and was like, "I would gladly run from that creature."). Each season is a batch of new contestants and one gets eliminated every week while another gets high praise and invulnerability in the next challenge. SyFy's Face Off is great and amazing and full of whimsy (depending on the week that is).

Ellen's Design Challenge


I love interior design, but you need furniture to design with, Ellen's Design Challenge is a furniture design competition. Like Face Off, each season a new batch of contestants come on the show and one gets eliminated each week while another gains an advantage in the next week. Contestants have to design a unique piece of furniture that fits the area it will go in. I love seeing the different styles and how each contestant comes up with their idea (one used a flow chart mind map thing), and sometimes Ellen DeGeneres makes an appearance (hey it's her show). It's great and it's on HGTV. 

Chopped


Food Network's Chopped has a slightly different format than shows like Face Off and Design Challenge. Each week four chefs are brought in and face off against one another to prepare a three-course meal consisting of an appetizer, entree and dessert. The catch is that in each round, they have to use all the ingredients the show provides them with, however unlikely they might be (once they had to use chocolate in every dish). At the end of each course, a panel of three guest judges "chops" one chef who fails to measure up in terms of taste, presentation and creativity. The last chef standing takes home bragging rights and $10,000. Chopped takes a whole season of these other long competitions shows and wraps it all into one hour episodes. 

Forged in Fire


Now for my latest obsession, History Channel's Forged in Fire. Like Chopped, each week four bladesmiths are brought on to compete against each other. The set is referred to as "The Forge," and is stocked with a wide range of metalworking equipment, including furnaces, grinders, and shaping presses. At the end of each round, the smith whose weapon is judged to be the least satisfactory must surrender it and leave the competition. In the first round, the four smiths are presented with a starting material that they must use to forge a blade. In some episodes, they all begin with the same material; in others, they may choose from an assortment of metal objects. They are given a range for blade length and one feature that must be incorporated. Once the design and working period is over, the judges inspect their workmanship, quality, and design, the one who does make the cut gets eliminated and told to "surrender their weapon." For the second round, the three remaining smiths are given an additional three hours to turn their blades into fully operational weapons. They must attach a handle, grind, sharpen, and polish the blades as well as address any flaws or issues pointed out by the judges in the first round. The judges put each weapon through a series of tests to gauge properties such as sharpness, durability, and ease of use. For these tests, the weapons are used to chop/slash/stab objects that include coconuts, sandbags, and car doors. The one who doesn't make the cut gets eliminated. In the third round, the two remaining smiths are shown a historically significant bladed weapon and are given five days to create a version of it, traveling to their home forges to do the work. Once this time is up, they return to the Forge and submit their weapons for testing similar to that in the second round. Based on the test results, the judges select one smith to receive the $10,000 prize. Forged in Fire is becoming one of my favorite shows, in fact I'm binge watching Season 1 as I'm typing this post up, and I found my current favorite blade because of the show (it's a khopesh if you wanted to know). Forged in Fire is great and I love the historical aspect, and kill tests are the best tests. And I know what to look for if I ever get a blade myself.

Overall, I just love the creation and imagination as well as the heart and soul that goes into the work the contestants produce. I love seeing the passion people have for their trade and craft and I love knowing the passion behind what they do (my passion is photography, I get it). I also use shows like this as a way to make my writing a little more accurate if I decide to use something, like a weapon, in my writing. That's it for this post. Hope you decide to check these shows out, I'm going back to my blades, so for now... Sanders out.

Monday, February 22, 2016

I've Got A Theory

In freshman year, I became interested in society and social order. At the time, I was also fascinated with wolves and their social interactions. Meanwhile in school, I was taking Debate and was constantly looking at the news and googling various ideas and concepts. I came up with my own "theory" (for lack of a better word) on how our society worked. It seemed to hold true in some areas, but since it's something I came up with in 9th grade, as well as being exactly that, a theory, it obviously has a few weak spots and holes and doesn't apply to the whole of society. That being said, the theory I came up with in 9th grade is called Pack Theory (hey, I wanted to be legit, so I named it, if I remember right, I actually googled to see if it existed or if something like it existed).

What is it?
Pack Theory is the idea that our social structure within groups is similar to that of a wolf pack. You have the big bosses on top which are the alphas. The subordinates that still have power (probably your boss that you answer to) which are the betas. And then all the underlings after that are the omegas. This concept can apply almost anywhere; a big corporation, a small start up, school, family, even within your own group of friends (although my particular group of friends doesn't really roll this way, at least I don't think we do). Does it apply to our government? In some ways it does, but overall, not really. But let's not dwell on what may or may not be, instead let's look at some breakdowns. Please note when I say omega, I don't mean it in a bad way, it's just a way of saying not major power and not management, also the way I may rank things might be different from how you might view things, it's just my opinion.

Businesses
This is probably the easiest to imagine, explain, wrap your mind around. In a business, whether it's a small start up or a huge corporation, there are higher ups and underlings. In a small start up, the pack is small and most likely depends on one another more, so the line between alpha and omegas are not quite there yet. Most likely everyone is operating on a beta level with the owner or whatever being the alpha. Are there omegas? Yes, but since a small start up is trying to be more, the lines are blurred. They are there, but blurred. However, if you look at a mega corporation, there are various packs within one huge pack (remember similar to a wolf pack; never said only one pack per group). The large pack being the whole company. The CEO and probably the CFO (one more I just can't remember the last one) are the alphas (ignore the board of directors in my brain they don't exist even though they are above the CEO). Under the alphas are a string of betas that have varied amounts of power. The betas are your department heads, managers, team leaders, etc. Then the omegas are everyone else. Within a corporation, there might be various offices in various cities which have their own structures. This is where the packs within a large pack comes from.

School
This is more of a faux pack. No one usually holds any real power but there are those who might have a higher social standing. In this sense, the "popular" kids are the alphas. The not "lame" kids are the betas. There's the kids who are just there and aren't really anything. And then there's the kids at the bottom of the pack who are the omegas. Basic stuff, you didn't really need me to spell it out for you, but I did anyway. There's also the rank of grade level. Generally the freshmen are the omegas. Sophomores are kind of just there. Juniors could be seen as betas (personally I see them as just there). And then seniors are a mix of alphas and betas. Cliques, teams, clubs, (groups really) all have their own order of things as well.

Family
There's an order to things in most families. There is usually a matriarchal or patriarchal figure, their favorites/those who try to take control, and then the rest of the family. Pretty straight forward. Probably a hierarchy among genders and age groups, as well as among various sides of the family.

Friends
Most likely, a group of friends is going to be made up of a few alphas and the rest betas, no one is really an omega. When I say alpha, I mean those who are primary decision makers, the ones that usually have final say, or at least seem to have all the "power." I'm not saying that alphas in a group of friends are like dictators. That's not at all what I'm saying. The line between alpha and beta are barely there; it all just blends together. (I'm trying to convey what's in my brain, but it might be getting lost in translation) To me there aren't really an omegas in a group of friends, everyone is more or less on equal ground.

Anyway, that's more or less Pack Theory. It's a still a work in progress. I'm still trying to figure out lone wolves and coyotes, as well as other ways this might apply. I'm not saying that this is exactly how everything works, just that this is the general trend that I've interpreted. Humans are strange, unique and generally unpredictable creatures. Pack Theory is meant to be a basic framework of how social order might stand. I hope you enjoyed it. Later this week I might post something about the various generations (generation Y, millennials, generation Z, etc.) For now though, Sanders out.

Tuesday, February 16, 2016

Hail Mary's and Staying Grounded

(Looks at post title) Other wise known as "Why Three Day Weekends and Four Day Weeks Are The Bane of My Existence." Too long? Oh well, my life, my blog, I do what I want. Anyway, let's get this post started.

I HATE three day weekends and, by extension, four day weeks. I know what you might be thinking, What? Hate three day weekends? Sanders you're nuts. Maybe I am, maybe I'm not. The point is that I hate them so much for a valid reason, they mess with my head so much and it takes me about a week to two weeks to get back to normal. And on top of that, I get back to school and I'm trying to remember everything we were doing before the three day weekend, while praying that I didn't forget to do anything. Time during the long weekend just sort of goes by and I don't really know what's going on or what day it is. Usually, I'll think Monday is Sunday or something. It's almost like time ceases to exist for me. We just came back from a three day weekend this week so we only have four days of school this week. I'm annoyed because I was just getting a grip on time again from the last three day weekend (which was a month ago but feels like it was three weeks), only to have this one sprung on me and now I'm just trying to regain my footing. Yesterday, for the first hour I was up and conscious enough to process things, I literally kept telling myself, "Today is Monday not Sunday." Then of course today, I was trying to remind myself that it was Tuesday, but for whatever reason, first period felt like freaking Saturday, then at one point during transition it felt like Friday. So yeah, days of the week on shuffle. The goal of this week is to stay grounded and in this reality, not sure how well it will work out though.

So that's my vendetta against three day weekends and four day weeks, the Hail Mary's are another story. Whenever I come back from a long weekend, I always spend that first day freaking out and hoping I didn't forget to do anything or get called on to answer a question (because I can't remember what the heck we were doing before the end of last week). Most of the time, everything goes by without much of a hitch. While I don't follow football or know anything about football, I've managed to pick up a football term, Hail Mary. A Hail Mary is a very long, typically unsuccessful pass made in a desperate attempt to score late in the game, an attempt with a small chance of success. For me, a Hail Mary can be that attempt against all odds or something that will save my butt for the time being. Today was just a bunch of Hail Mary's. First period, we were discussing Life of Pi and I was sitting there going "please don't call on me, please don't call on me" because I still have yet to finish the damn book (doing that tonight, I'm dead set on doing that tonight). Anyway, I manage to get through class without much falter, so saving face. Of course I also had a quiz in Econ that I was racking my brain trying to remember what we were doing, I managed to get a 90 something after clicking through questions and debating on whether I should turn the thing in or not. I managed to finish a Lit assignment before the dropbox closed. And the big one, I forgot about the math quiz I have to make up, so I ask my teacher if I'm taking it today, she told me I'll take it tomorrow. I went to my seat, telling myself, "Thank the lord." So yeah, a Hail Mary, something that goes in your favor when it's as least expected as it could get. That's my story, and now to go do work. Sanders out. 

Monday, February 8, 2016

The Borg and The Q

First of all, I want to start out by saying that I totally meant to post this last week, but my brain got distracted by something, I don’t really know what… Yeah, that’s kind of how my brain works, focusing, focusing, Ooo shiny! Distraction, wait what moment, refocus, what the heck just happened moment. Anyway, this post is about the two races (civilizations, societies, whatever you want to classify them as) I mentioned in my last post, Civilizations of Star Trek. So forget your apathy towards the universe because resistance is futile. This post is about the Q and the Borg.

The Borg


Lower your shields and surrender your ships indeed. The Borg are a technologically advanced race. Essentially cyborgs, the Borg are a collection of species that have been turned into cybernetic organisms. Their minds are linked together in a hive mind and each Borg member is a drone to serve the Collective. The Borg use a process called assimilation to force other species into the Collective through injection of microscopic nanoprobes. The Borg Collective’s ultimate goal is the attainment of “perfection” through the forcible assimilation of diverse sentient species, technologies, and knowledge. Because of this the Borg are among the most powerful and feared entities in the galaxy. Borg drones don’t engage in any activities except their duties and regeneration (their way of recharging themselves). Drones are identified by designations instead of names and their designation generally described their position within a group. The Borg believe themselves to be superior in their way of life and don’t understand why other species would resist assimilation. The Borg ignores other alien species until they begin to pose a potential threat or become a suitable candidate for assimilation. Drones would begin to assimilate small groups of individuals without warning, while larger populations, like starships or an entire culture, would receive an announcement of their purpose.
"We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile."
The Borg generally didn’t open communications with others, but if they did they chose a single drone to speak for the Collective (hive mind and all so it worked for them). The Borg have a queen, the Borg Queen, but the nature of her role is a bit murky. As far as religion, the closet thing they have to one is a near-reverence for particle 010 (Omega molecule that is highly unstable and is believed to be the most powerful substance known to exist; the explosion of one molecule could destroy all of subspace within several light years). The Borg consider the particle to be an expression of perfection (even though one molecule destroyed 29 Borg vessels and 600,000 drones).

What makes the Borg so strong and near impossible to defeat, is their technology. The Borg’s technology is a combination of technologies assimilated from other cultures and technology developed within the Collective in order to overcome obstacles to its goals. If there is a problem it couldn’t solve, the entire Collective would work in concert to consider all possible solutions and use the one determined to be most efficient. By using the unique skills of each drone for a task, the Collective could engineer new technologies at an astounding pace. Their speed is so quick when adapting that they could modulate their shields and weapons to be effective against most ships and energy weapons in seconds. Borg ships are usually common geometric shapes, the most common being the Borg cube and Borg sphere. The ships were highly decentralized and without a clear bridge, engineering, or living areas. Their ships could analyze opponent’s weapons systems and adapt defenses within seconds. If the ship was hit, the ship would begin repairing itself.

The Q Continuum

The Q Continuum is an extra-dimensional plane of existence inhabited by the Q, however you could use the Q Continuum as a way to refer to the Q society itself. The Q is an immortal race that isn’t absolutely omniscient or omnipotent. The Q possess the ability of instantaneous matter-energy transformation and teleportation, as well as time travel. They can move entire asteroid belts and stars, creating alternate timelines, and can affect universal states of nature such as the gravitational constant (gravity). The only time a Q is ever seen to be unable to do something was when their powers were reduced or revoked by the Continuum. The Q claim they have always existed and have no explanation as to how they first came into existence. The Q Continuum is a highly ordered society and the result of eons of evolutionary stagnation. In their “new era,” the Q engaged in constant dialogues of discovery and other universal issues. Since that era, the Q never faced the unknown again. To them, everything possible has been done, and their omniscience had become boring. Members of the Q no longer felt the need to even speak to each other because everything has been said. The Q became apathetic towards the universe.

The death of a Q was said to cause chaos in the Continuum. When one of the Q killed himself to end the stagnation in the Continuum, the Continuum entered a massively destructive civil war. The two factions constructed weapons that could compromise the immortality of a Q. When the weapons were fired in the Continuum, massive damage to subspace occurred and some stars in normal space went supernova. Subspace eventually became so damaged that the Q outside of the Continuum lost their powers and immortality. Eventually a new Q was born and a cease fire was called. The damage was restored and the Q went back to being near omnipotent and invincible.

Q


Q is a member of the Q (confusing I know). He is considered to be obnoxious, interfering, and a pest. While he demonstrates superior capabilities, his mindset is unlike what Federation scientists expected for a powerful being. But under all his irritating personality, Q seems to have a hidden agenda that generally have the best interests of humanity at their core. The Federation first encountered Q when he appeared on the USS Enterprise-D. He warned the crew that Humanity should return to their home star system or be destroyed. When the crew resisted, he put Humanity on trial with Captain Picard and his command crew as representatives. Q accused Humanity of being a “dangerous, savage child-race.” Eventually, Picard was able to convince Q that Humanity had evolved beyond its old savagery. Q continued to appear to the crew of the Enterprise-D, usually with some new adventure that the crew would rather find themselves and not brought to them, or thrust upon them. Q is an interesting reoccurring character and I can always count on something interesting to happen when he’s around. Q is one of only four characters to appear in all three Star Trek series based in the 24th century; Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager.

The Borg and Q are two of my favorite adversaries in the Star Trek universe. The Borg because they are near impossible to beat. Q because shenanigans and I can usually count on a few one liners when he is around. What's next for me in regards to Star Trek? I don't know. At some point I'll give my opinion on Deep Space Nine and Voyager, and eventually the films. I have a whole year to recognize the 50th anniversary of Star Trek. So for now, Sanders out.

Wednesday, February 3, 2016

Civilizations of Star Trek

In my first post of the week, I started out by listing a few different species that are found in Star Trek. There are many species in the Star Trek universe, some humanoid, some not so humanoid. While I’m not about to go through all of them, I am going to touch on a few key races that are often seen and referenced throughout the various shows and movies. Most (okay pretty much all) of this information is pulled from the Star Trek wiki, Memory Alpha.

Vulcans


Ok, first of all, I love the Vulcans, even though their constant logic gets old and annoying after a while. The Vulcans are known for their logic and stoic nature. The Vulcans were once an extremely violent and emotional people (even by Earth standards) who waged almost constant warfare on one another. Paranoia and homicidal rage were common. They believed in a variety of gods, such as war, peace and death. As their level of technology improved, the Vulcans eventually reached a point where their violent nature threatened species extinction. In an effort to avoid this fate, a Vulcan named Surak developed a new philosophy. Surak maintained that the root cause of all the problems on Vulcan lay in the uncontrolled outpouring of the people's emotions. His followers swore to live their lives by an ethical system devised by Surak and based purely on logical principles. Emotions were to be controlled and repressed. Although this new philosophy spread rapidly across Vulcan, a minority, many of whom were known as "those who march beneath the Raptor's wings", rejected Surak's ideals. A destructive war began including the use of atomic bombs and among the victims was Surak himself. . Eventually, however, those who opposed logic left Vulcan and founded colonies elsewhere – most notably on the planet Romulus, where they founded what eventually became the Romulan Star Empire.

While the Vulcans do come across as cold and unfeeling. They do have emotions, very strong intense emotions. Unchecked Vulcan emotions are far more intense, violent, and passionate than the emotions of many other species, including humans. The Vulcans blamed their explosive emotions for the cycle of wars that nearly destroyed them. Instead, they focused their mental energy on mastering their emotions. Vulcans are honest, they are known for their high degree of honesty, and don’t like to lie, but if they have a logical enough reason, they will lie but don’t actually consider it to be “lying.” The essence of their logical society is in arriving at the truth through logical process.

Klingons


The Klingons are a humanoid warrior species that originated from the planet Qo’noS (Kronos). The Klinongs are one of the major powers of the galaxy and are a proud, tradition-bound society that values honor and combat. Their aggressive culture makes them an interstellar military power to be both respected and feared. The Klingon Empire was founded some time in the 9th century by Kahless the Unforgettable, who performed many heroic feats including the unification of the Klingon people when he killed the tyrant Molor. Kahless came to be revered in Klingon society to the point of near-deification, and many aspects of Klingon culture came to revolve around an emulation of Kahless' life. The warrior ethos had been an important aspect of Klingon society since the time of Kahless, but the warrior aspects became much more dominant beginning in the early 22nd century. Previously, Klingon society was regarded as socially balanced, but over time, the warrior caste gained greater prominence, to the point where the Klingons widely came to be regarded as a "warrior race." Because of their aggressive outlook, the Klingons generally had poor relations with other races after they began to move out into space. Because the worlds of the Klingon Empire were resource-poor, the Klingons developed an intense belief in the need for expansion and conquest in order to survive. The Klingons' relationship with Humans and the Federation was rocky at best.

Klingon society was extremely complex. Before its decline in the mid 22nd century and again in the late 23rd century, Klingon society was based on a feudal system organized around traditional Great Houses of noble lineage, to which various parts of the population owed fealty. The Great Houses are traditionally represented in the Klingon High Council, which is led by a Chancellor. Ritual was a very important element in Klingon society. While the Klingons were not a religious people as such, they did believe that deities existed at one time. However, Klingon warriors supposedly slew their gods, as they were considered to be more trouble than they were worth. Klingons did not believe in fate; however, they did appear to believe in some form of luck. Once a Klingon died, the spirit was considered to have exited the body, leaving behind a worthless shell to be disposed of. In the Klingon death ritual, it was traditional for those on hand to howl into the sky, as a warning to the afterlife that a Klingon warrior was about to arrive.

Ferengi


The Ferengi are a warp-capable humanoid species from the planet Ferenginar. Ferengi civilization was built on a caricature of free enterprise, where earning profit was the sole meaningful goal in life, superseding all other endeavors. The Ferengi governing body, known as the Ferengi Alliance, was formed over a period of ten thousand years, beginning with the establishment of a system of currency, to their purchase of warp technology, and finally to its state in the 24th century. The Ferengi culture was centralized around the concept of greed and profit earning. As Quark once put it, "There is nothing beyond greed. Greed is the purest, most noble of emotions." Finally, the 10th Rule of Acquisition states that "greed is eternal." However, the Ferengi managed to avoid many of the worst aspects of an evolving culture and their social history was notable for the absence of atrocities such as slavery or genocide, a distinction the Ferengi felt made them morally superior (though their definition of "slavery" clearly did not extend to their treatment of women). Ferengi culture slowly grew out of its early stages by introducing a remarkable economic system that developed from early bartering systems to become one of the leading cultures in interstellar commerce. Unlike most other cultures who frequently idolize warriors or politicians, businessmen were the pillars of Ferengi society for millennia. This tendency led to the slow merging of business and political fields in Ferengi culture and that influence was evident in the near-universal application of the Rules of Acquisition, as both a personal and financial code of ethics. The Rules of Acquisition provided advice that all good Ferengi followed, in order to lead a profitable life. For example, the first Rule of Acquisition was "Once you have their money, you never give it back." In addition to the Rules, the Ferengi also recognized the Five Stages of Acquisition: infatuation, justification, appropriation, obsession, and resale. They also recognized these traits in other species; Earth's Wall Street was regarded with near-religious reverence by Ferengi. Despite their profit-based culture, the Ferengi were also known to love and care for their family to the extent that these sentiments could even take precedence over pursuit of profit.

Ferengi society and culture was highly misogynistic and patriarchal. As such, laws and cultural norms reflected and deeply institutionalized such misogyny and discrimination. Ferengi women were referred to as "females." They were barred from most aspects of society, such as not being allowed to earn profit or to travel. They were not even allowed to wear clothes and were expected to be undressed at all times. "Thinking about things", as Quark once put it, was not something neither expected nor desired by females. Neither was having opinions or political views. They further were not allowed to have any claim to the estate of a husband should the marriage end, as all females were generally required to sign a waiver of property and profit, giving up any such claim. Marriage, like everything else in Ferengi culture, was a business contract, signed between the prospective groom and the bride's father, in which the father leased his daughter to the groom for a set period (usually five years) for an agreed fee, paid on the birth of a son. Pregnancies were considered rentals under Ferengi law. Ferengi females were not allowed to wear clothes, leave their homes without male escort, or speak to males they were not related to. Their role as caregiver to the male children of a family was strictly defined. Mothers were expected to teach their children the Rules of Acquisition, and to soften their male children's food by chewing it for them. Because of this, Ferengi males were often very protective and loving of their mothers, and this was even reflected in the Rules of Acquisition; Rule 31 was "Never make fun of a Ferengi's Mother." By the late 24th century, females made up 53.5% of the Ferengi population and some Ferengi began to realize that exclusion of females from business represented a significant loss of profit opportunities. In the latter half of the century, Ishka – Quark's mother – and Grand Nagus Zek led a movement aimed at reforming cultural traditions that had excluded women, starting by giving females the right to wear clothing. The idea was that giving females that right allowed them to have pockets. Once they had pockets, they would likely want to fill them with latinum, so they were going to need jobs. After they started earning latinum, they were going to want to spend it, which meant Ferenginar would expand its workforce and consumer base at the same time. Initial progress toward this goal seemed less than promising, but by 2375, with the ascension of the progressive Rom to the position of Grand Nagus, the likelihood of further reforms seemed inevitable.


There are many other aspects to these three cultures as well as many other species that have cultures just as intricate as the ones I chose for this post. I am planning to do a post on Q and the Q Continuum (mostly about Q) and I might through the Borg in there as well. Live long and prosper. Sanders out.

Tuesday, February 2, 2016

Starfleet General Order 1: The Prime Directive

To continue with the Star Trek theme, today is about one of my favorite concepts in the Star Trek universe, the Prime Directive.

The Prime Directive upholds one of Starfleet's most important principles: noninterfernce with other cultures and civilizations. The Directive is so important to Starfleet that officers swear to uphold the directive, even at the cost of their own lives or the lives of their entire crew.

The Prime Directive states: "No starship may interfere with the normal development of any alien life or society."

Interference with a society could be: 
  • Providing knowledge of other inhabited worlds (even if individuals or governments in the society were already aware of such)
  • Providing knowledge of technologies or science
  • Taking actions to generally affect a society's overall development
  • Taking actions which support one faction within a society over another
  • Helping a society escape the negative consequences of its own actions
  • Helping a society escape a natural disaster known to the society, even if inaction would result in a society's extinction
  • Helping a society escape a natural disaster known to the society, even if inaction would result in a society's extinction
  • Interfering in the internal affairs of a society

However, there is a bit of a double standard to the Prime Directive. Prime Directive primarily applied to societies that had little to no actual knowledge of other worlds and space-faring civilizations. But it also applied to the internal affairs of societies which knew extensively of other worlds (for example, interference in purely internal affairs by Starfleet was not permitted in the Klingon Civil War). Human colonies were excluded from its coverage all together, and by virtue of joining the United Federation of Planets member planets were subject to its laws, regulations, and authority. Basically, the closer ties a civilization had to the Federation or Earth the greater amount of interference in that civilization that was tolerated by the Prime Directive.

Some actions are clearly forbidden by the Prime Directive when it did apply to a society. Others are subject to interpretation. Commanding officers in Starfleet are given great discretionary powers regarding how and whether the Prime Directive would apply to specific situations. This promoted debate among command crews about whether the Prime Directive would (or should) apply, and how best to balance competing ethical priorities. If a decision was made by the commanding officer that could potentially be a violation of the Prime Directive, the conclusions and rationale would need to be recorded and justified to Starfleet through the ship's or station's logs. Anyone found to have violated the Prime Directive (including through claiming an unjustified exception or having a weak rationale regarding actions otherwise constituting a violation) could result in punishment ranging from a formal reprimand all the way to arrest and court martial.

There are a few exceptions, but these exceptions don't completely void the Prime Directive. It [the Prime Directive] was only suspended to the extent minimally necessary to address the matter at hand (e.g., answer a hail, provide rescue assistance). Also, actions were to be handled in a way that attempted to minimize the interference resulting from the limited suspension. For example, the attempted "repair" of prior cultural interference was not, itself, to be done in a way that would lead to even greater interference.
  • The society already knew of and contacted the Federation (e.g., seeking assistance; treaty matters)
  • The society sent a general distress call to any space-faring cultures who might pick it up
  • A material injustice involving a Federation citizen would occur absent the interference
  • Compliance with specific (and valid) orders that could not be followed if the Prime Directive fully applied (e.g., ancillary to a war with the Federation; first contact missions; diplomatic missions; trade negotiations)
  • The society hails or attacks a Federation vessel
  • Rescue missions
  • The society is in diplomatic discussions with the Federation
  • The society was previously interfered with by Federation citizens, whether or not in violation of the Prime Directive (e.g., prior to the Prime Directive being in force; accidental interference)
  • The society was previously interfered with by non-Federation citizens (e.g., Klingons) in a manner that would have violated the Prime Directive had it been done by Starfleet personnel
  • The society had been contacted by Starfleet but, upon recommendation by the contact/survey team, the planet was nonetheless subject to the Prime Directive as though such contact had not occurred
While it does seem like it would be very easy to justify breaking the Prime Directive, you have to keep in mind that Star Trek takes place well into the future. Ideas and concepts are different and humanity itself has evolved in a way that makes the Prime Directive work to its full potential and purpose. Yes, there are some flaws and beliefs regarding the degree of flexibility that applies to the Prime Directive varies from captain to captain. Captain Kirk, noted that the Prime Directive was intended to apply only to living, growing civilizations and felt it was appropriate to interfere where societies had been enslaved or were in a state of total stagnation. He also attempted at least once to interfere in the internal affairs of a civilization when he believed that higher ethics compelled or justified such actions. Meanwhile, both Captains Picard and Janeway were prepared to watch whole societies perish from natural causes rather than interfere – even when others were seeking to prevail upon them that Starfleet's role should permit actively saving societies rather than passively watching them die. 

The Prime Directive plays its role well in Star Trek. I always find it interesting and enlightening to watch a captain and their commanding officers debate about whether their actions would violate the Prime Directive or not. There are moments when I do in fact wish they said, "Screw the Prime Directive, I'm going to do this anyway." But there are also moments when I see what they see and can see the possible consequences to their actions. The Prime Directive is a beautiful thing and something I wish our society had the capacity to process and uphold. Sanders out.

"The Prime Directive is not just a set of rules; it is a philosophy... and a very correct one. History has proven again and again that whenever mankind interferes with a less developed civilization, no matter how well intentioned that interference may be, the results are invariably disastrous."
– Captain Jean-Luc Picard 

Monday, February 1, 2016

To Boldly Go Where No Man Has Gone Before

Klingons. Vulcans. Ferengi. Betazoids. Androids. Romulans. And of course humans. These are some of the species found in the Star Trek universe. On September 8, 1966, the ship and her crew that are now considered iconic, graced the channel that is NBC for the first time. Star Trek is now one of the largest media franchises. The franchise has come a long way since that first episode. 50 years,12 movies (a 13th on the way) and 5 (soon to be 6) spin-offs later, not to mention the various books, comics, action figures, and video games, Star Trek is alive and thriving. The original series was one of television's first multicultural casts and the show itself has influenced the science world outside of the show. But what is Star Trek really? To me it's not just a show that geeks and nerds watch and geek or nerd out on the science and technology. It's not just a show that has various creatures and various ships. To me it is about the journey that the crew takes through space and how they handle themselves when faced with something that is attacking them or that they just don't understand. While I'm still making my own rounds through the various spin off shows, for now, these are my thoughts on what I have seen so far in no real particular order.

All the Captains: I feel like I should mention that the Kirk shown is a much older Kirk, which is the one thing about this picture I don't like, but I wanted to show the captains with their respective ships, and in Sisko's case, station.

Star Trek: The Next Generation
Captain: Jean-Luc Picard
Star Ship: USS Enterprise-D (my favorite version of the Enterprise)

In Star Trek: The Next Generation (TNG) I am constantly floored by the amount of diplomacy that the Enterprise-D crew shows. Their crew is made up of various types of people and creatures. Their Chief Operations Officer, Lt. Commander Data, is an android. Their Chief Engineer, Lt. Commander Georgi La Forge, is blind and uses a visor to see in his own way. Their Chief Security Officer, Lieutenant Worf, is a klingon. To round everything out, their counselor, Deanna Troi, is a betazoid/human. TNG's crew is diverse and each member brings something different to the table. Whether Data is trying to understand and mimic human behavior and actions, or Worf making sure that his son is reminded of thier Klingon heritage, TNG has an orderly yet easy going feel to it... Until Picard puts the ship on red alert or Q makes himself known or well anything that isn't normal or harmless happens. TNG is set further into the future than the Original Series or Enterprise, so the Federation and Star Fleet have everything figured out and regulated, which in turn gives TNG a more orderly feel and more protocol stuff when dealing with other civilizations.

Star Trek: The Original Series
Captain: James T. Kirk
Star Ship: USS Enterprise (NCC-1701) [yes, I do need to put that number]

Star Trek: The Original Series (TOS), the one that started it all. The show takes place when humans have been cruising the galaxy for a while now but still like a small child trying to learn everything they can. The Prime Directive has been created by now and is in place, as well as the United Federation of Planets. It has a "we're sorta making this up as we go along" feel to it, but still orderly as far as how Kirk runs his ship. While it took me a while to warm up to Kirk (I had been used to Picard for a long time), I enjoy watching the TOS crew and seeing the adventures they have and of course, Bones going "Damn it Jim, I'm a doctor not a [insert whatever here]." While the special effects are cheesy (hey, 1966), the story lines are great and Gene Rodenberry created a universe that is amazing and more than I could ever come up with from scratch.

Star Trek: Enterprise
Captain: Jonathan Archer
Star Ship: Enterprise (NX-01) [See why I put the number now]

Set 150 years BEFORE Kirk's voyage, Star Trek: Enterprise (ENT) shows the first vessel capable of long-range exploration of the galaxy. The Enterprise doesn't have deflector shields or phasers, but it does have a phase cannon and a somewhat working transporter. Since this is the first time humans have actually left Earth to explore the galaxy, everything that was known in past spinoffs doesn't exist in this one. There isn't any United Federation of Planets. There isn't a prime directive. In the first episode, humans have only had contact with the Vulcans and don't know what a Klingon is. While I do catch myself groaning, "Ugh, humans." a lot of the time. I find it very interesting to see the reactions of the ENT crew whenever they come across a new species or a concept that is so very foreign to them. In the other shows, humans know more or less what's out there and, in some cases, know how to handle themselves, while in ENT, humans are adapting on the fly. Archer's crew are the only humans that can go where they go at the moment, so by extension, Archer and his crew are the first humans that these species, and cultures, and societies come in contact with. The overall meaning of each episode is so deep that there are moments when I can barely wrap my head around it. It's not some deep philosophical meaning that I try to understand it's that they, Archer and his crew, are the first. They are the very first to do everything that they do, to experience everything they experience, to see everything that they see. Sure they trained for years at Starfleet, but in the far depths of space, there aren't any human space stations or places to just fill up to refuel. There aren't vast files of translation software to easily translate new languages; they have a linguist and advanced (but still basic) translation program to help them decipher languages. They don't have a book that says, "What do if you encounter THIS in space." They don't have the visitor's guide to the galaxy. All they have are themselves, their ship, the Vulcan star charts that while helpful, are really not that helpful, and their instinct. They wake up everyday and have to think, 'I wonder what I'll encounter today and how I'll deal with it.' Ok, maybe they don't think that, but they are making everything up as they go along, while flying blind and hoping they don't blow up (both metaphorically and literally) or completely break down. They are the first, and while I really wish they would figure out the Prime Directive thing already, the fact that they haven't got everything figured out and written down for them is what makes it great. TNG used to be my favorite, now I'm thinking ENT is.

While I've only seen a little bit of TOS and ENT, I have seen a lot (but not a large chunk) of TNG. I'm planning on watching the first few episodes of Voyager and Deep Space Nine at some point as well as tackling the movies one day. So for now, Live Long and Prosper, Sanders Out.